The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.

Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.

 

Researcher

Source
Title Body
School of Simulation and Visualisation at The Glasgow School of Art

The School of Simulation and Visualisation is a state of the art research centre at The Glasgow School of Art focussing on cutting-edge real-time 3D visualization and interaction technologies. Research is multi-disciplinary and is integrated with postgraduate academic activities. Core research focusses on interaction, haptics, gesture, 3D sound, real-time photorealistic 3D visualisation, digital heritage, medical visualisation, and serious games.

RDA Trainings & Webinars

RDA offers a series of training webinars, face-to-face workshops, hackathons/datathons partly organized as “summer schools” and special meetings on request. The topics will be primarily related with RDA recommendations and outputs, but it will also address general topics facilitating data sharing and re-use, interviews with notable people and information sessions such as reports from RDA plenaries.

IASSIST Community Webinars

IASSIST Professional Developement Committee organizes and hosts IASSIST Community Webinars. Webinars usually last about 45-60 minutes. Some of the topics have for example been data visualization, qualitative analysis tools, and data curation. Webinars are recorded and made available on the IASSIST YouTube Channel.

UK Copyright Literacy

Decoding copyright and bringing you enlightenment - a blog from Chris Morrison and Jane Secker. Chris is Copyright, Licensing and Policy Manager at the University of Kent and Jane is Senior Lecturer in Educational Development at City, University of London.

Item
Title Body
The RDA FAIR Data Maturity Model WG: Aligning International Initiatives for Promoting and Assessing FAIR Data

This webinar will convene a group of experts representing national science organizations to discuss their current initiatives to enhance the FAIRness of the science within their communities applying different approaches and the use of the FAIR Data Maturity Model as a framework for comparing results. The RDA FAIR Data Maturity Model Working Group has developed a common set of core assessment criteria for FAIRness and a generic and expandable self-assessment model for measuring the maturity level of a dataset. The aim of this group is not to develop yet another FAIR assessment approach but to build on existing initiatives, looking at common elements and allowing the group to identify core elements for the evaluation of FAIRness.

Free Qualitative Data Analysis with Taguette and Qcoder

Webinar on free and open source qualitative analysis tools. Presentation of the free software Taguette and Qcoder.

Game Jam

A Game Jam is an organised event where a group of people gather with the intention of creating a full game – from conception to completion – in a pre-determined, short period of time.

In the OER Game Jams, we lead groups through creating, licensing, and sharing a game as an Open Educational Resource (OER). This hands-on workshop, created by Stephanie (Charlie) Farley and Gavin Willshaw of Information Services, is available to be run in multiple formats. The Game Jam can be run for pen and paper, print and play, board game creation, and/or developing digital skills with an online adventure story game (new!).

The workshop guides groups through all the steps to create their own board game. It explores prototyping and play-testing and how to add variety and fun by employing different game mechanics.

Games in our workshops are created using digitised images from the University of Edinburgh Library, open media content from Media Hopper, and openly licensed and public domain images and digital resources across the web.

Our workshop covers:

  • the differences between copyright and licensing,
  • how to identify licensed material that is free for re-use,
  • how to licence your own work.
Copyright the Card Game Online

Introduction to copyright law and the relationship between licences and copyright exceptions. The four ‘suits’ in the game are:
- Copyright works
 - Usages, or what the law calls the ‘restricted acts’ that are the exclusive right of the copyright holder. How does what you want to do with a work map onto the usages as defined in the law?
 - Licenses – how do licences work? What licences are available and how might they be used to enable you to go beyond what the law might allow
 - Exceptions – what copyright exceptions exist in the UK and how can you make better use of them.

Researchers, Impact & Publications (R.I.P.) Game

Increasing researcher awareness of the importance of the links between good Research Data Management, published articles, funder requirements and the research lifecycle is a large part of a Research Support services’ role. The University of Bristol’s Research Data Service has adapted the cult game ‘Cards Against Humanity’ for a research environment.

Whilst the game demonstrated here is specific to Research Data Management and its relationship to decisions made during the research lifecycle, the mechanism allows for adaptations across multiple fields: teams in contracts, ethics, research development and data protection can also benefit by developing their own questions and using this game as strategy to reach their audience.

In addition to its use as a tool for engaging with researchers, Cards Against Humanity has openness at its core. The originators state it is ‘meant to be remixed’, and have issued Cards against Humanity with a CC-BY-NC-SA licence.

Community Engagement: Collaborating for Change

Learn principles and strategies for engaging with global communities through partnerships, research, service, and learning.

This course is for anyone — from novices to experienced practitioners — who wants to work more effectively with community members and organizations, including through, but not limited to:

  • community-academic partnerships
  • social change projects
  • community service and learning
  • education and work abroad
  • traditional and community-based participatory research
  • non-profit internships
  • public scholarship
  • civic performance