The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.

Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.

 

Public

Source
Title Body
ALLEA Events & Publications

ALLEA regularly produces a wide range of scientific and science-policy publications and recommendations, webinars and events responding to on-going issues and debates, in anticipation of upcoming challenges at the science-society-policy interface.

IIIF - International Image Interoperability Framework

The International Image Interoperability Framework (IIIF) is a group of standard APIs around sharing and reuse of media. It is also a growing community of galleries, libraries, archives, museums, companies, and others who develop the standards and interoperable software implementations. Content includes helpful links around each of the standards, demonstrations of their use, and tutorials and presentations. The list is especially helpful for orienting new community members and developers.

DigCurV - Digital Curator Vocational Education Europe Project

DigCurV, was a project funded by the European Commission’s Leonardo da Vinci programme to establish a curriculum framework for vocational training in digital curation launched today.

Europe’s digital sector has seen strong growth in recent years. The pace of development and change in the information technology sector presents challenges to cultural institutions responsible for management and long-term preservation of digital collections. Ensuring that staff gain access to the necessary training is a challenge that institutions face. A Market and Trend Analysis Report completed by DigitalPreservationEurope shows that digital preservation is becoming one of the main strategic priorities for institutions – they are increasingly aware that digital resources are fragile and that they are at risk.

DigCurV addressed the availability of vocational training for digital curators in the library, archive, museum and cultural heritage sectors needed to develop new skills that are essential for the long-term management of digital collections.

School of Simulation and Visualisation at The Glasgow School of Art

The School of Simulation and Visualisation is a state of the art research centre at The Glasgow School of Art focussing on cutting-edge real-time 3D visualization and interaction technologies. Research is multi-disciplinary and is integrated with postgraduate academic activities. Core research focusses on interaction, haptics, gesture, 3D sound, real-time photorealistic 3D visualisation, digital heritage, medical visualisation, and serious games.

IASSIST Community Webinars

IASSIST Professional Developement Committee organizes and hosts IASSIST Community Webinars. Webinars usually last about 45-60 minutes. Some of the topics have for example been data visualization, qualitative analysis tools, and data curation. Webinars are recorded and made available on the IASSIST YouTube Channel.

University of Huddersfield Library Services

University of Huddersfield’s Library holds over 330,000 book and journal items, and provides access to around 750,000 electronic resources. The library is located on the University’s campus in the centre of Huddersfield.

The University is also home to Heritage Quay, the information, records management and archive service at the University of Huddersfield. For researchers, students, academics and members of the public Heritage Quay acts as the official archive for the University, as well as the guardian of the archives of other organisations, families and individuals dating back over 200 years.

The local library catalogue is available online.

Heritage Quay at the University of Huddersfield also contributes to the Archives Hub. To browse descriptions of their archive materials, visit their Archives Hub information page.

Item
Title Body
The Impact Game

Game made to enhance researcher knowledge. Enhances our own knowledge of what people know. Generates discussion on library services in general which we can follow up. Testing with library staff highlighted areas where we need to make more support available for them.

The Transcriptinator

A prototype "game" created for use on the British Library's crowd-sourcing arcade machine. Players have to flag up errors in the OCR transcriptions of content taken from the Qatar Digital Library.

David Rumsey MapTab

A IIIF powered, Chrome extension that displays a random map from the David Rumsey Map Collection everytime you open a new tab in your browser. Built using Leaflet-IIIF and React.js.

The Game of Open Access

The Game of Open Access is a board game developed by staff from Computing & Library Services (CLS) at the University of Huddersfield in 2017. The aim is to to engage researchers with the key concepts and tools required to meet Open Access mandates. Through the use of playful learning, it aims to develop an understanding of the role of Open Access through the initial idea for an article to its acceptance for publication.

The Game normally takes between 10-20 minutes to play, depending on the number of players and how much discussion takes place.

The game has been played by researchers and librarians in the context of library roadshows, in Open Access information sessions with PG researchers, at library and research conferences, and increasingly by libraries worldwide.