The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.

Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.

 

Data creator

Item
Title Body
Digital Preservation Handbook

Digital information is increasingly important to our culture, knowledge base and economy. The Handbook, first compiled by Neil Beagrie and Maggie Jones in 2001, is maintained and updated by the DPC. This full revision (the 2nd Edition) has expanded and updated content to cover over 30 major sections (see Contents). The 2nd edition was compiled with input from 45 practitioners and experts in digital preservation under the direction of Neil Beagrie as managing editor and William Kilbride as chair of the Management and Advisory Boards. The Handbook provides an internationally authoritative and practical guide to the subject of managing digital resources over time and the issues in sustaining access to them. It will be of interest to all those involved in the creation and management of digital materials

Dilemma Game

Like in any profession, scientists are frequently faced with dilemmas: Can I exclude particular observations from my research? Can I use exactly the same data set for multiple papers? Should I agree on a colleague being a co-author on a paper to which she has not made a significant contribution? The Dilemma Game confronts researchers with difficult dilemmas in the context of a critical dialogue, supporting them in further developing their own 'moral compass'. For years, the Dilemma Game was played as a card game, but in 2020 the game has been digitalized. The Dilemma Game app now allows researchers to use the game anytime, anywhere, on their own, or together with peers and colleagues.

Virtual Games Workshop

This workshop was a chance for research support staff to learn how they could design their own games using the Python programming language. The workshop used the case study of a game to help raise awareness of research data management, but the method would have applications in many differenttraining scenarios.

Games for research support professionals, Research Data Management awareness raising (starting with Python).

A copyright game of snakes and ladders

The aim of the game, as with the traditional snakes and ladders, is to be the first player to reach the finish square, 100, by moving across the board, following the numbers from base to top, right and left and so on.

Snakes and Ladders Cards As the game progresses, players will encounter a series of different scenarios that illustrate current issues in licensing, OERS, and copyright. If the scenario described in the card is covered by licensing or copyright(Ladder cards), the player advances to the square at the top of the ladder. If the scenario described is not covered by licensing or copyright (Snake cards), the player will be sent back down the snake to the square at the tip of the snake’s tail. In either case, the player should describe the scenario to the other players before advancing up the ladder or down the snake.Replace the card face up next to the pile.

LEGO: Metadata for Reproducibility game pack

This is a set of resources for the LEGO® Metadata for Reproducibility game. The LEGO® Metadata for Reproducibility game is an interactive game for 4-24 players, using LEGO® to help researchers explore the metadata they might need to record to aid reproducibility. The game addresses issues including planning for metadata, formats of metadata recording, standards and automation. The game also draws multiple parallels between recording and communicating the research process and documenting and the creation of a LEGO® model. The process of playing the game draws researchers into discussions on how metadata is captured, recorded and disseminated, which in turn provides an opportunity for signposting to further resources in this area.

Source
Title Body
Erasmus University Rotterdam

Erasmus University Rotterdam is a highly ranked, international research university, based in the dynamic and diverse city of Rotterdam.

Education and Research

Founded in 1913, it is currently one the biggest universities of the Netherlands with a student population of 29,000 and a research community of circa 1,400. Scholars and students in seven faculties and two institutions work on global social challenges in the areas of:

  • health,
  • wealth
  • governance
  • culture.

As part of a large global network of academic partnerships, in strategic alliance with Leiden University and Delft University of Technology and in a unique collaboration with city and port, the dynamic city of Rotterdam serves as our laboratory.

Copyright Guide at the University of Sussex

Copyright gives legal protection to the creators of certain kinds of work so that they can control the way they may be exploited. Copyright law in the UK is governed by the Copyright, Designs and Patents Act 1988, as amended. Under the Act, copyright subsists in the following works:

  • Literary works, which includes song lyrics, tables, street directories and letters as well as literature in the more commonly accepted sense of the term. Computer programs are also included in the category of literary works.
  • Dramatic works, including dance and mime.
  • Musical works.
  • Artistic works, including graphic works, sculptures, maps, photographs (irrespective of artistic quality), architecture and works of artistic craftsmanship.
  • Sound recordings.
  • Films, including videos.
  • Broadcasts, including cable programmes.
  • Published editions, i.e. the typographical layout of a literary dramatic or musical work. So, the content of a recently published edition of a work written many years ago could be out of copyright, but the 'typographical arrangement' would not.
Data management support for researchers

The University of Glasgow has a range of resources to support researchers seeking to manage their research data. These resources include the Research Data Management Service, the Research Data Management Webpages and Enlighten: Research Data, the University's research data repository.

IIIF - International Image Interoperability Framework

The International Image Interoperability Framework (IIIF) is a group of standard APIs around sharing and reuse of media. It is also a growing community of galleries, libraries, archives, museums, companies, and others who develop the standards and interoperable software implementations. Content includes helpful links around each of the standards, demonstrations of their use, and tutorials and presentations. The list is especially helpful for orienting new community members and developers.

DigCurV - Digital Curator Vocational Education Europe Project

DigCurV, was a project funded by the European Commission’s Leonardo da Vinci programme to establish a curriculum framework for vocational training in digital curation launched today.

Europe’s digital sector has seen strong growth in recent years. The pace of development and change in the information technology sector presents challenges to cultural institutions responsible for management and long-term preservation of digital collections. Ensuring that staff gain access to the necessary training is a challenge that institutions face. A Market and Trend Analysis Report completed by DigitalPreservationEurope shows that digital preservation is becoming one of the main strategic priorities for institutions – they are increasingly aware that digital resources are fragile and that they are at risk.

DigCurV addressed the availability of vocational training for digital curators in the library, archive, museum and cultural heritage sectors needed to develop new skills that are essential for the long-term management of digital collections.